Here’s another quick post about a recent Revamp! I don’t even have an original blog post about this game because .. well, because I wasn’t super proud of it when I posted it originally. A little color, a lot of color, some amazingly fun fonts by Kimberly Geswein, a lot of time and a little love make this product what it is.
When you purchase this game, you get two versions…. a Pre-algebra version and an Algebra 1/2 version. You could also use both versions to help with differentiation! It’s super easy to add cards into the game or take them out. You could also just target certain properties for one game if you chose to do so.
*included in both Algebra and Pre-Algebra versions
**included only in Algebra version
*Commutative of addition
*Commutative of multiplication
*Associative of addition
*Associative of multiplication
*Multiplicative property of Zero
**Closure Property of Addition
**Closure Property of Multiplication
**Distributive Property of Multiplication over Addition
**Distributive Property of Multiplication over Subtraction
**Addition Property of Equality
**Subtraction Property of Equality
**Multiplication Property of Equality
**Division Property of Equality
**Addition Property of Inequality
**Subtraction Property of Inequality
**Multiplication Property of Inequality
**Division Property of Inequality
So, here’s how the game works. (Think Cranium…) The student rolls a die and sees what place they would land on (they DO NOT move their marker). The shape/color (I made all the same shapes the same color incase you wanted to print in black and white) each represents a different mini-game to play.
Represent It — Draw a picture to represent your property. You may not draw an example of the property.
Build It — Create an example of your property using only numbers.
Phrase It — Using less than 5 words, describe your property. You may not use part of the property name
and WILD CARD — player’s choice of which of the three mini-games they wish to perform.
Example: Student A lands on a pink hexagon so they must play Represent It. They choose a property card and do not reveal it to the rest playing. Student A must draw a picture to represent the property on the card without drawing an example. For instance, for Commutative Property, they could draw a picture of a car driving to work and back home. If the teammates guess the property correctly, then Student A moves to the pink hexagon. If they do not guess it correctly, Student A remains at the original location.
Also, I made two game boards. Once with a fancy background by Amy Alvis and one with a plain white background to use less ink I also made sure that the symbols we based on the shape not just the color so that you could print in black and white if you prefer.
Get your copy of Property Progression HERE on TPT
So… what do you think of this revamp?? Tell me about it in the comments below and I’ll randomly choose one person again this week to send a free game to on Sunday morning! (remember to leave your email address too! OR email me at email@example.com with your email address if you don’t want it posted!)